How to win the jungle race as Lee Sin against Talon · Matchup data reviewed on patch 26.15
Read from Lee Sin's seat: the race windows this plan plays for against Talon.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Lee Sin Favoured | Flurry-weaving between Q casts gives a level-1 trade few champions match. Talon can make it awkward — the Q-W bleed burst plus wall-hop angles start fights you never saw coming — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Lee Sin Dominant | The second skill point doubles your trade pattern — Q-W or Q-E both chunk hard, while Rake's return damage makes mid-range poke trades free for them. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Lee Sin Dominant | The full E-slow, Q-execute, W-shield kit is at its proportionally strongest point. Wall-hop pathing means they only pick fights when the numbers favor them, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Talon path away from the camps you want. |
| Levels 4-5 Macro | Lee Sin Dominant — Keep Fighting | You are the stronger side all through 4-5. Talon knows it — he wall-hops through 4-5 into lanes that have pushed, and the Rake slow closes every remaining gap — so shadow that side of the map and make them fight you anyway. |
| Level 6 Breakpoint | Dragon's Rage Favoured | The Dragon's Rage kick into a Q re-cast adds real burst to an already complete kit. Talon's six is not empty — the R stealth burst plus wall-hops mean the fight starts when he says it does. Take the duel from even health rather than from behind, and sweep your jungle entrances — his burst needs the surprise angle to kill clean. |
| First Item Spike | Eclipse / Profane Hydra Spike | Completing your core item triggers a massive physical damage and shielding multiplier that completely overpowers traditional brawlers or assassin targets. Talon's first item is the point where the bleed rotation goes from a heavy chunk to a full kill on a squishy. |
| 2+ Items Scaling | Respect Talon Late — End Early | The full-build comparison goes to Talon: he removes an isolated carry and leaves over a wall before anyone reacts. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Red Buff camp to maximize early health retention via W lifesteal loops before executing a fast 3-camp clear straight into an aggressive lane gank or invade path. Talon clears fast with Rake and Noxian Diplomacy bleeds, and the wall-hops mean his path is shorter than yours.
Ranked by the race windows in Lee Sin's plans — the jungle race carries no win-rate sample.
The full Lee Sin vs Talon report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Lee Sin's race plan controls 6 of the 7 windows — Lee Sin holds the tempo advantage in this jungle matchup.
Not exactly — Lee Sin's race plan controls 6 of the 7 windows, so Talon is playing catch-up and has to lean on the map.
Lee Sin takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Inspiration secondary (Magical Footwear and Cosmic Insight) vs Talon.
Start Gustwalker Hatchling + Health Potion and back for Long Sword + Tier-1 boots — back ~1300g, gank on the way out. Build Eclipse / Profane Hydra first, then Sundered Sky / Black Cleaver, with Plated Steelcaps / Mercury's Treads.
Playing the other side? Talon vs Lee Sin guide →
All Lee Sin jungle matchups →
More Lee Sin jungle matchups: vs Shyvana · vs Skarner · vs Taliyah · vs Trundle · vs Udyr · vs Vi