How to win the jungle race as Lee Sin against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Lee Sin's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Lee Sin Dominant | Flurry-weaving between Q casts gives a level-1 trade few champions match. Later in the game this bites, because the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Nunu & Willump concedes. |
| Level 2 Skirmish | Lee Sin Dominant | The second skill point doubles your trade pattern — Q-W or Q-E both chunk hard, while the snowball is gank pressure, not duel pressure. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Lee Sin Dominant | The full E-slow, Q-execute, W-shield kit is at its proportionally strongest point. Consume chunks monsters, not champions, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Nunu & Willump path away from the camps you want. |
| Levels 4-5 Macro | Lee Sin Dominant — Keep Fighting | You are the stronger side all through 4-5. Nunu & Willump knows it — he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear — so shadow that side of the map and make them fight you anyway. |
| Level 6 Breakpoint | Dragon's Rage Favoured | The Dragon's Rage kick into a Q re-cast adds real burst to an already complete kit. Nunu & Willump's six is not empty — a fog-channeled ult chunks everyone holding the pit at once. Take the duel from even health rather than from behind, and keep interrupt CC ready — the channel cancels and refunds nothing. |
| First Item Spike | Eclipse / Profane Hydra Spike | Completing your core item triggers a massive physical damage and shielding multiplier that completely overpowers traditional brawlers or assassin targets. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Respect Nunu & Willump Late — End Early | The full-build comparison goes to Nunu & Willump: he is an objective thief and a channel to interrupt, not a duel to take. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Red Buff camp to maximize early health retention via W lifesteal loops before executing a fast 3-camp clear straight into an aggressive lane gank or invade path. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Lee Sin's plans — the jungle race carries no win-rate sample.
The full Lee Sin vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Lee Sin's race plan controls 6 of the 7 windows — Lee Sin holds the tempo advantage in this jungle matchup.
Not exactly — Lee Sin's race plan controls 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Lee Sin takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Inspiration secondary (Magical Footwear and Cosmic Insight) vs Nunu & Willump.
Start Gustwalker Hatchling + Health Potion and back for Long Sword + Tier-1 boots — back ~1300g, gank on the way out. Build Eclipse / Profane Hydra first, then Sundered Sky / Black Cleaver, with Plated Steelcaps / Mercury's Treads.
Playing the other side? Nunu & Willump vs Lee Sin guide →
All Lee Sin jungle matchups →
More Lee Sin jungle matchups: vs Naafiri · vs Nidalee · vs Nocturne · vs Olaf · vs Qiyana · vs Rammus