How to win the jungle race as Kindred against Zac · Matchup data reviewed on patch 26.15
Read from Kindred's seat: the race windows this plan plays for against Zac.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Kindred Dominant | Dance of Arrows kiting beats melee kits that can't close the gap. There is no version of this Zac wins right now — blob sustain keeps their clear healthy, but champion trades are losers, and that folds at the first buff. Show on their side of the river and take a camp and a chunk of their health bar. |
| Level 2 Skirmish | Kindred Dominant | Wolf's Frenzy plus Q resets let you skirmish from untouchable range. Later in the game this bites, because a fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you. But with one camp still up on both sides none of it is online, so take the level-2 skirmish and tax every camp Zac concedes. |
| Level 3 Route | Kindred Dominant | With three dashes banked you kite backwards and win every disengage fight, while blob sustain keeps their clear healthy, but champion trades are losers. Only one of those wins at the opening scuttle, so press it: take the level-3 river fight, then leave with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Kindred Dominant — Keep Fighting | Nothing about 4-5 helps Zac here: he charges Elastic Slingshot from fog through 4-5 and is more dangerous off your screen than on it, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Lamb's Respite Favoured | Lamb's Respite un-loses fights — take aggressive duels knowing the floor is undeath. Let's Bounce! plus the fog Slingshot starts every objective fight with their team airborne, so the margin is real but narrow: fight when your ultimate is up and Let's Bounce! is the one on cooldown. |
| First Item Spike | Kraken Slayer / Terminus | Kraken Slayer's on-hit true damage proc and the Terminus on-hit shred both pair well with Kindred's attack-reset-heavy kit, speeding up clears and dueling. Use this priority window to force aggressive counter-jungle invades or capture remaining marks. Zac's first item is a durability spike, so he does not start killing you — he starts surviving whatever you send. |
| 2+ Items Scaling | Kindred Favoured — Wins Late | The late game is yours. Remember what Zac still is at full build — he is a fog engage with two health bars, so the first kill is only temporary — and take the fights that do not let it matter. |
Start your clearing path at the Blue Buff camp to secure optimal ability haste looping across your starting single-target nodes before clearing down into the scuttle crab side. Zac clears steadily with blob sustain and Unstable Matter, and he never has to recall for health before six.
Ranked by the race windows in Kindred's plans — the jungle race carries no win-rate sample.
The full Kindred vs Zac report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Kindred's race plan controls 6 of the 7 windows — Kindred holds the tempo advantage in this jungle matchup.
Not exactly — Kindred's race plan controls 6 of the 7 windows, so Zac is playing catch-up and has to lean on the map.
Kindred takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Treasure Hunter) vs Zac.
Start Gustwalker Hatchling + Health Potion and back for Noonquiver / Recurve Bow — path toward the next mark on the back. Build Kraken Slayer first, then Blade of the Ruined King / Runaan's Hurricane, with Berserker's Greaves.
Playing the other side? Zac vs Kindred guide →
All Kindred jungle matchups →
More Kindred jungle matchups: vs Warwick · vs Wukong · vs Xin Zhao · vs Zyra · vs Amumu · vs Bel'Veth