How to win the jungle race as Karthus against Evelynn · Matchup data reviewed on patch 26.15
Read from Karthus's seat: the race windows this plan plays for against Evelynn.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Karthus Favoured | Lay Waste melts camps at record pace — your power is tempo, not duels. The margin is thin: pre-stealth Evelynn is the weakest level-1 champion in the jungle, and one slow camp on your side hands the window straight back, so keep the trade short. Invade her relentlessly before six — she cannot contest and loses every straight fight. |
| Level 2 Skirmish | Karthus Favoured | Wall of Pain slows cover your disengage; keep refusing the 1v1. Pre-stealth Evelynn is the weakest level-1 champion in the jungle, so this is an edge and not a blowout — take the level-2 skirmish only with the HP and cooldown lead. |
| Level 3 Route | Karthus Favoured | Your clear speed is the weapon — stay two camps ahead and never fight fair, but pre-stealth Evelynn is the weakest level-1 champion in the jungle. You still win the straight exchange at the opening scuttle; keep it short, keep it decisive, and keep the scuttle line yours. |
| Levels 4-5 Macro | Even — Farm & Track | Neither of you owns 4-5. Since she is still farming for six and cannot contest anything she does not out-number, decide this window on vision and objective timers rather than on a duel. |
| Level 6 Breakpoint | Respect Evelynn's R | The six-spike belongs to Evelynn, and Karthus's does not bridge the gap: from six on she is invisible — every face-check is a charm into Last Caress. Buy sweepers, hug control wards, and never path alone through her quadrant. Your own ultimate is a tool here, not a trump card — spend it to escape or equalize, not to start fights. |
| First Item Spike | Liandry's Spike | Liandry's plus your farm lead makes Defile standoffs unwinnable for Evelynn and your Requiem chunks brutal. You now solo Dragons early with W-E pit control. Force the enemy to fight inside your aura at every objective — or concede them on the clock. Evelynn's first item plus camouflage is the spike that flips the matchup — the charm rotation starts killing outright. |
| 2+ Items Scaling | Karthus Favoured at Full Build | Two items on, the edge is yours. The one thing to plan around is that she is invisible and lethal, and every unswept corridor is a charm into a delete — take that away and the fight is a formality. |
Start blue-side regardless of map side preference arguments — your mana economy is your clear speed. Track Evelynn's entry only to know which half of your farm to bank first; you race nobody, you out-pace everybody. Evelynn clears slowly and unhealthily before six, so her early pathing is usually the safest, longest route she can take.
Ranked by the race windows in Karthus's plans — the jungle race carries no win-rate sample.
The full Karthus vs Evelynn report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Karthus's race plan controls 5 of the 7 windows — Karthus holds the tempo advantage in this jungle matchup.
Not exactly — Karthus's race plan controls 5 of the 7 windows, so Evelynn is playing catch-up and has to lean on the map.
Playing the other side? Evelynn vs Karthus guide →
All Karthus jungle matchups →
More Karthus jungle matchups: vs Diana · vs Ekko · vs Elise · vs Fiddlesticks · vs Gragas · vs Graves