Hecarim vs Kindred — Jungle Matchup Guide

How to win the jungle race as Hecarim against Kindred · Matchup data reviewed on patch 26.15

Verdict: Kindred pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.

The jungle race — the windows in Hecarim's plan

Read from Hecarim's seat: the race windows this plan plays for against Kindred.

StageReadWhy
Level 1 ClearRespect KindredAt level 1 this window belongs to Kindred: Wolf's Frenzy plus Q resets let them skirmish from untouchable range, and Dance of Arrows kiting means you never actually touch her while she shreds you. Commit only with a hard gap-close ready — chasing her through camps is a lost race. Skip the level-1 crossing and bank tempo on the opposite side of the map.
Level 2 SkirmishRespect KindredDance of Arrows kiting means you never actually touch her while she shreds you — Hecarim has no answer to that at level 2. Wolf's Frenzy plus Q resets let them skirmish from untouchable range on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map.
Level 3 RouteRespect KindredWith three dashes banked they kite backwards and win every disengage fight, and Hecarim has no clean answer to it at the opening scuttle — Dance of Arrows kiting means you never actually touch her while she shreds you. Commit only with a hard gap-close ready — chasing her through camps is a lost race, and give up the first scuttle rather than the kill.
Levels 4-5 MacroRespect Kindred — Path OppositeYou lose the 4-5 duel. They spend 4-5 chasing marks, so the side of the map with a live mark is where they will be — so let them have that half of the map and cash the other half faster.
Level 6 BreakpointRespect Kindred's RLamb's Respite denies your kill at the last second and flips the reset fight — Hecarim loses the straight post-6 duel. Hold your finishing damage until the Respite expires, or step outside its circle, and shift your pressure to the side of the map their ultimate is not on.
First Item SpikeSpear of Shojin SpikeCompleting your core item triggers a massive damage, movement speed, and ability haste multiplier that completely overpowers traditional brawlers. Kindred's first item plus a few stacks is where the ranged trade stops being poke and starts being a duel they win.
2+ Items ScalingDanger — Kindred OutscalesThe clock is your enemy. A stacked Kindred kites for free and Lamb’s Respite un-loses the fight you thought you won, so close the game on the first two objectives you actually win.

How to beat Kindred as Hecarim: the first clear and pathing

Start your clear at the Raptor or Wolf camp utilizing your Rampage (Q) to maximize early AoE clear speed without a leash. Kindred clears fast at range with Dance of Arrows and Wolf's Frenzy, and takes almost no damage doing it.

Hardest and easiest matchups for Hecarim in the jungle

Ranked by the race windows in Hecarim's plans — the jungle race carries no win-rate sample.

Hardest

Easiest

Read the rest of this matchup

The full Hecarim vs Kindred report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.

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Common questions

Who wins Hecarim vs Kindred in the jungle?

Kindred pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.

Is Hecarim vs Kindred a skill matchup?

Not exactly — Kindred pressures 6 of the 7 windows, so Hecarim is playing catch-up and has to lean on the map.

Related guides

Playing the other side? Kindred vs Hecarim guide →
All Hecarim jungle matchups →

More Hecarim jungle matchups: vs Karthus · vs Kayn · vs Kha'Zix · vs Lee Sin · vs Lillia · vs Locke