How to win the jungle race as Gragas against Evelynn · Matchup data reviewed on patch 26.15
Read from Gragas's seat: the race windows this plan plays for against Evelynn.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Gragas Dominant | Barrel Roll poke plus passive sustain wins the slow first trade. Pre-stealth Evelynn is the weakest level-1 champion in the jungle, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Evelynn path away from the camps you want. |
| Level 2 Skirmish | Gragas Dominant | Drunken Rage damage reduction makes your short trades strictly efficient. There is no version of this Evelynn wins right now — pre-stealth Evelynn is the weakest level-1 champion in the jungle, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Gragas Dominant | The Body Slam stun engage completes a surprisingly strong early brawl kit. Later in the game this bites, because her early duel is a bluff, but Allure charm setups punish brush face-checks. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Evelynn concedes. |
| Levels 4-5 Macro | Gragas Favoured — Take Duels | You hold the edge at 4-5, not a blowout. She is still farming for six and cannot contest anything she does not out-number, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Respect Evelynn's R | From six on she is invisible — every face-check is a charm into Last Caress — Gragas loses the straight post-6 duel. Buy sweepers, hug control wards, and never path alone through her quadrant, and shift your pressure to the side of the map Demon Shade is not on. |
| First Item Spike | Tank Item Spike | First tank item online, your trades become rude: drink, slam, barrel, and walk away healthier than the exchange deserved. Camp clears speed up enough to full-clear into every objective spawn. Force river fights where the cask has walls to play with. Evelynn's first item plus camouflage is the spike that flips the matchup — the charm rotation starts killing outright. |
| 2+ Items Scaling | Danger — Evelynn Outscales | You lose the long game outright: she is invisible and lethal, and every unswept corridor is a charm into a delete, and no build path of yours answers that. Convert every early lead into an objective immediately. |
Start either buff and lean on Q-W sustain — you need no leash and end healthy. Watch Evelynn's entry side from leashes; you can shade toward them for a level-3 slam ambush if their clear runs low. Evelynn clears slowly and unhealthily before six, so her early pathing is usually the safest, longest route she can take.
Ranked by the race windows in Gragas's plans — the jungle race carries no win-rate sample.
The full Gragas vs Evelynn report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Gragas's race plan controls 5 of the 7 windows — Gragas holds the tempo advantage in this jungle matchup.
Not exactly — Gragas's race plan controls 5 of the 7 windows, so Evelynn is playing catch-up and has to lean on the map.
Playing the other side? Evelynn vs Gragas guide →
All Gragas jungle matchups →
More Gragas jungle matchups: vs Diana · vs Ekko · vs Elise · vs Fiddlesticks · vs Graves · vs Hecarim