How to win the jungle race as Fiddlesticks against Locke · Matchup data reviewed on patch 26.15
Read from Fiddlesticks's seat: the race windows this plan plays for against Locke.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Locke | A stacked nail string into the blink-through consume deletes half a health bar. Q nail volleys clear camps at range while banking marks for the first scuttle fight on top of that, so level 1 is a straight stat check Fiddlesticks loses — fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit, and give the river vision-line respect. |
| Level 2 Skirmish | Danger — Avoid Locke | Locke out-classes you on the second camp — the blink-auto mark consume chunks hard, but spending E in a duel spends the escape too, and a stacked nail string into the blink-through consume deletes half a health bar. Refuse the level-2 skirmish, full-clear away from them, and trade map pressure instead of health. |
| Level 3 Route | Respect Locke | The window at the opening scuttle belongs to Locke: W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP. Your own line is real — your game is the level-6 Crowstorm flank, not any fight before it — but it arrives second here. Fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit, then give up the level-3 river fight. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 vs Locke are a tempo war — he wants quiet farm into his 6; tax his camps, keep his marks off you at contests, and bank the gold lead his weak duel hands you. |
| Level 6 Breakpoint | Crowstorm Favoured | A fog-channeled Crowstorm flank deletes whole contests — your game starts now. The Purgatory totem turns any low-HP skirmish into a chain of executes and blink resets, so the margin is real but narrow: fight when your ultimate is up and Purgatory is the one on cooldown. |
| First Item Spike | Lich Bane / Shadowflame Spike | His Lich Bane spike is real: the blink-consume chunk one-shots chipped squishies. Respect the first-item window, then note his E is still a one-way door — punish every spent blink. Locke's first item makes the mark consume hit for a real chunk, which is when the blink stops being a poke tool. |
| 2+ Items Scaling | Fiddlesticks Favoured — Wins Late | From two items you out-scale Locke. His execute floor rises with every seal, so any low-health fight inside Purgatory is lost, but none of that beats your full build in a straight fight. |
Standard start — his level-1 clear is ranged but mana-hungry and his duel is honest at best; you dictate the early tempo, not him. Locke clears at range with Ritual Nails and banks marks while doing it, so his first scuttle arrives with stacks up.
Ranked by the race windows in Fiddlesticks's plans — the jungle race carries no win-rate sample.
The full Fiddlesticks vs Locke report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Fiddlesticks holds 3 windows, Locke 3, the rest are even.
Yes — Fiddlesticks vs Locke plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Locke vs Fiddlesticks guide →
All Fiddlesticks jungle matchups →
More Fiddlesticks jungle matchups: vs Kindred · vs Lee Sin · vs Lillia · vs Maokai · vs Master Yi · vs Morgana