How to win the jungle race as Diana against Graves · Matchup data reviewed on patch 26.15
Read from Diana's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Graves | Do not be seen at the first buff: True Grit armor plus point-blank double-shot autos win any close-range brawl. On top of that, End of the Line plus knockback autos shred melees holding a buff pit, so they get there first. Fight him in the open where his pellets spread, never inside a tight buff pit. Skip the level-1 crossing and farm the opposite quadrant until your spike lands. |
| Level 2 Skirmish | Danger — Avoid Graves | Hard no-contest for Diana at level 2: Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Fight him in the open where his pellets spread, never inside a tight buff pit. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 3 Route | Danger — Avoid Graves | True Grit armor plus point-blank double-shot autos win any close-range brawl. Smoke Screen's blind caps a kit that wins almost every close-quarters exchange on top of that, so level 3 is a straight stat check Diana loses — fight him in the open where his pellets spread, never inside a tight buff pit, and give the river vision-line respect. |
| Levels 4-5 Macro | Respect Graves — Path Opposite | You lose the 4-5 duel. He uses 4-5 to take your camps, because True Grit stacking makes him the better invader — so let them have that half of the map and cash the other half faster. |
| Level 6 Breakpoint | Moonfall Favoured | Moonfall's vacuum pull plus the dash-reset combo one-rotations squishier junglers. The R execute plus True Grit armor closes out any trade he starts ahead — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Nashor's / Hextech Rocketbelt Spike | Completing your core item triggers a massive damage and clear acceleration loop that completely automates your camp rotation velocities. Your basic attacks shred through epic monsters in seconds, allowing you to easily execute stealth neutral pit captures. Use this priority window to force aggressive side-lane dives or counter-jungle lines cleanly. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Diana Favoured at Full Build | Two items on, the edge is yours. The one thing to plan around is that he shreds anything in a corridor and holds a side lane against most of the map — take that away and the fight is a formality. |
Start your clear at the Red Buff camp to maximize early health retention via W shields before clearing toward your blue side for a full 6-camp clear. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Diana's plans — the jungle race carries no win-rate sample.
The full Diana vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Diana holds 3 windows, Graves 4, the rest are even.
Yes — Diana vs Graves plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Diana takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Relentless Hunter) vs Graves.
Start Scorchclaw Pup + Health Potion and back for Fated Ashes / Amplifying Tome — clear speed jumps a tier. Build Nashor's / Hextech Rocketbelt first, then Zhonya's Hourglass, with Sorcerer's Shoes.
Playing the other side? Graves vs Diana guide →
All Diana jungle matchups →
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