Diana vs Graves — Jungle Matchup Guide

How to win the jungle race as Diana against Graves · Matchup data reviewed on patch 26.15

Verdict: A window-to-window jungle race — 3 windows for Diana, 4 for Graves, the rest even.

The jungle race — the windows in Diana's plan

Read from Diana's seat: the race windows this plan plays for against Graves.

StageReadWhy
Level 1 ClearDanger — Avoid GravesDo not be seen at the first buff: True Grit armor plus point-blank double-shot autos win any close-range brawl. On top of that, End of the Line plus knockback autos shred melees holding a buff pit, so they get there first. Fight him in the open where his pellets spread, never inside a tight buff pit. Skip the level-1 crossing and farm the opposite quadrant until your spike lands.
Level 2 SkirmishDanger — Avoid GravesHard no-contest for Diana at level 2: Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Fight him in the open where his pellets spread, never inside a tight buff pit. Path opposite, ward your entrances, and let the clock carry you to your own spike.
Level 3 RouteDanger — Avoid GravesTrue Grit armor plus point-blank double-shot autos win any close-range brawl. Smoke Screen's blind caps a kit that wins almost every close-quarters exchange on top of that, so level 3 is a straight stat check Diana loses — fight him in the open where his pellets spread, never inside a tight buff pit, and give the river vision-line respect.
Levels 4-5 MacroRespect Graves — Path OppositeYou lose the 4-5 duel. He uses 4-5 to take your camps, because True Grit stacking makes him the better invader — so let them have that half of the map and cash the other half faster.
Level 6 BreakpointMoonfall FavouredMoonfall's vacuum pull plus the dash-reset combo one-rotations squishier junglers. The R execute plus True Grit armor closes out any trade he starts ahead — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even.
First Item SpikeNashor's / Hextech Rocketbelt SpikeCompleting your core item triggers a massive damage and clear acceleration loop that completely automates your camp rotation velocities. Your basic attacks shred through epic monsters in seconds, allowing you to easily execute stealth neutral pit captures. Use this priority window to force aggressive side-lane dives or counter-jungle lines cleanly. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright.
2+ Items ScalingDiana Favoured at Full BuildTwo items on, the edge is yours. The one thing to plan around is that he shreds anything in a corridor and holds a side lane against most of the map — take that away and the fight is a formality.

Runes & build vs Graves

Start
Scorchclaw Pup + Health Potion
First back
Fated Ashes / Amplifying Tome — clear speed jumps a tier
First item
Nashor's / Hextech Rocketbelt
Then
Zhonya's Hourglass
Boots
Sorcerer's Shoes
Runes
Conqueror (Precision): Triumph, Legend: Alacrity, Coup de Grace · Domination: Sudden Impact, Relentless Hunter · Shards: Attack Speed, Adaptive Force, Health

How to beat Graves as Diana: the first clear and pathing

Start your clear at the Red Buff camp to maximize early health retention via W shields before clearing toward your blue side for a full 6-camp clear. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.

Hardest and easiest matchups for Diana in the jungle

Ranked by the race windows in Diana's plans — the jungle race carries no win-rate sample.

Hardest

Easiest

Read the rest of this matchup

The full Diana vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.

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Common questions

Who wins Diana vs Graves in the jungle?

No clear favourite — Diana holds 3 windows, Graves 4, the rest are even.

Is Diana vs Graves a skill matchup?

Yes — Diana vs Graves plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.

What runes does Diana take vs Graves?

Diana takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Relentless Hunter) vs Graves.

What should Diana build vs Graves?

Start Scorchclaw Pup + Health Potion and back for Fated Ashes / Amplifying Tome — clear speed jumps a tier. Build Nashor's / Hextech Rocketbelt first, then Zhonya's Hourglass, with Sorcerer's Shoes.

Related guides

Playing the other side? Graves vs Diana guide →
All Diana jungle matchups →

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