How to win the jungle race as Diana against Amumu · Matchup data reviewed on patch 26.15
Read from Diana's seat: the race windows this plan plays for against Amumu.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Diana Favoured | Crescent Strike poke is real, but hold the all-in until your combo completes. Despair tank stats clear fine, but champion duels are losers, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Diana Favoured | Pale Cascade shield trades let you skirmish evenly with most kits, but Bandage Toss is their gank tool, not a duel-winner. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Diana Favoured | The Q-dash-W full combo comes online — your first genuine kill window. Amumu can make it awkward — a Bandage Toss stun into Tantrum spam wears you down inside his Despair aura — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Diana Favoured — Take Duels | The 4-5 window is yours if you pick it: levels 4-5 are pure gank-hunting for him — a Bandage Toss into any lane with follow-up beats a full clear. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | Moonfall Favoured | Moonfall's vacuum pull plus the dash-reset combo one-rotations squishier junglers, while the AoE Curse locks entire contests. You win the breakpoint against Amumu, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Nashor's / Hextech Rocketbelt Spike | Completing your core item triggers a massive damage and clear acceleration loop that completely automates your camp rotation velocities. Your basic attacks shred through epic monsters in seconds, allowing you to easily execute stealth neutral pit captures. Use this priority window to force aggressive side-lane dives or counter-jungle lines cleanly. Amumu's first completed item makes Despair and Tantrum clear at real speed and turns his engage into a genuine team-fight threat. |
| 2+ Items Scaling | Diana Favoured at Full Build | Two items on, the edge is yours. The one thing to plan around is that he is a Curse-and-run engager whose value is the ultimate, not the duel — take that away and the fight is a formality. |
Start your clear at the Red Buff camp to maximize early health retention via W shields before clearing toward your blue side for a full 6-camp clear. Amumu opens on a buff and clears steadily off Despair and Tantrum, so he is rarely far from his own camps before three.
Ranked by the race windows in Diana's plans — the jungle race carries no win-rate sample.
The full Diana vs Amumu report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Diana's race plan controls 7 of the 7 windows — Diana holds the tempo advantage in this jungle matchup.
Not exactly — Diana's race plan controls 7 of the 7 windows, so Amumu is playing catch-up and has to lean on the map.
Diana takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Relentless Hunter) vs Amumu.
Start Scorchclaw Pup + Health Potion and back for Fated Ashes / Amplifying Tome — clear speed jumps a tier. Build Nashor's / Hextech Rocketbelt first, then Zhonya's Hourglass, with Sorcerer's Shoes.
Playing the other side? Amumu vs Diana guide →
All Diana jungle matchups →
More Diana jungle matchups: vs Xin Zhao · vs Zac · vs Zyra · vs Bel'Veth · vs Brand · vs Briar