How to win the jungle race as Briar against Graves · Matchup data reviewed on patch 26.15
Read from Briar's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Graves | At level 1 this window belongs to Graves: End of the Line plus knockback autos shred melees holding a buff pit, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Fight him in the open where his pellets spread, never inside a tight buff pit. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Even Skirmish | Neither side cleanly wins level 2 — True Grit armor plus point-blank double-shot autos win any close-range brawl, but Blood Frenzy sustain turns level-2 skirmishes into races she usually wins. Trade only from full health; with one camp still up on both sides the first mis-step decides this, not the kits. |
| Level 3 Route | Briar Favoured | Frenzy healing plus charged Chilling Scream is one of the hardest level-3 all-ins. Graves can make it awkward — True Grit armor plus point-blank double-shot autos win any close-range brawl — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Briar Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He uses 4-5 to take your camps, because True Grit stacking makes him the better invader, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Even Ult Window | Neither ultimate cleanly beats the other — the R execute plus True Grit armor closes out any trade he starts ahead, but Certain Death picks the target and the frenzy finishes it — your all-in has no half-measure. The breakpoint goes to whoever reaches it first with an objective on the map. |
| First Item Spike | Sundered Sky / Eclipse Spike | Completing your core item triggers a massive physical damage and sustained fighting multiplier that completely overpowers traditional brawlers or isolated targets. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Respect Graves Late — End Early | The full-build comparison goes to Graves: he shreds anything in a corridor and holds a side lane against most of the map. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Raptors or Red Buff camp utilizing your W frenzy to maximize early clear speed and sustain. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Briar's plans — the jungle race carries no win-rate sample.
The full Briar vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Briar holds 3 windows, Graves 2, the rest are even.
Yes — Briar vs Graves plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Graves vs Briar guide →
All Briar jungle matchups →
More Briar jungle matchups: vs Evelynn · vs Fiddlesticks · vs Gragas · vs Hecarim · vs Ivern · vs Jarvan IV