How to win lane as Kog'Maw against Heimerdinger · 59.12% win rate over 274 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Heimerdinger | Level 1 is Heimer's: his H-28G turret and W grenade zone your short-range last-hitting immediately. |
| Level 2 | Heimerdinger | Level 2 stays Heimer's as a second turret and the wave push deny you safe CS. |
| Level 3 | Heimerdinger | Level 3 is Heimer's because the full turret field plus E outrange and out-poke your immobile body. |
| Levels 4-5 | Heimerdinger | Levels 4-5 remain Heimer's as turret DPS and grenade poke keep you pinned under tower. |
| Level 6 | Heimerdinger | Level 6 is Heimer's since R-upgraded turrets or the CH-3X stun enable a support all-in before you spike. |
| First item | Heimerdinger | First item is still Heimer's, one item can't beat a stacked turret field you can't dive. |
| Two+ items | Kog'Maw | Two-plus items is finally Kog'Maw's: W's range and on-hit shred him from safety while turrets can't chase in fights. |
You're the immobile one and Heimer owns level 1-2: he drops an H-28G turret on the wave and the beams zone you off every caster minion, while his W grenade pokes you the moment you walk up. Hug the tower, let melee minions tank the turret, and only last-hit with autos you can safely reach. Don't try to trade into the turret field, you have no range advantage yet and no escape.
The full Kog'Maw vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Heimerdinger vs Kog'Maw guide →
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