How to win lane as Jinx against Samira · 56.02% win rate over 7,423 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even as neither champion can commit a hard trade with one ability rank. |
| Level 2 | Even / skill | Level 2 stays a skill check; Samira wants to build style meter but you can poke and disengage. |
| Level 3 | Even / skill | Level 3 remains even, decided by whether she lands her E dash into your line or you kite it. |
| Levels 4-5 | Even / skill | Levels 4-5 are a skill matchup as your rockets trade back when her dash is down. |
| Level 6 | Samira | Level 6 favors Samira because Inferno Trigger is a lifesteal execute all-in that beats your single rocket. |
| First item | Samira | First item favors Samira as crit and E resets make her the dominant close-range all-in threat. |
| Two+ items | Jinx | With two-plus items you take over: Fishbones range and resets keep her dash-reset combo off you entirely. |
The early lane is a skill matchup: Samira has to get in range to build her style meter, and her W can windwall your rockets, so poke her with autos when her E dash is down and never give her a free target to slash with Q into E.
The full Jinx vs Samira report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Samira vs Jinx guide →
All Jinx bot lane (adc) matchups →