How to win lane as Ekko against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 has no reliable data, so it's treated as an even skill matchup where lane fundamentals decide trades. |
| Level 2 | Even / skill | Level 2 is likewise undetermined and treated as skill-based — neither side has a proven edge. |
| Level 3 | Even / skill | Level 3 remains a skill matchup by default since no meaningful sample exists to suggest either side has a kit advantage. |
| Levels 4-5 | Even / skill | Level 4 stays even for the same reason — insufficient data to color this phase either way. |
| Level 6 | Even / skill | Level 5 is treated as even since no combo or power-spike data distinguishes this matchup at this stage. |
| First item | Even / skill | Level 6 is marked as a skill matchup since Ekko's Chronobreak is strong in general, but without specific data this remains a neutral call rather than a confirmed favor. |
| Two+ items | Even / skill | First item is treated as even by default — Ekko's core itemized power spike is strong broadly, but with no matchup-specific data this stays a skill-based phase. |
With no recorded games for this matchup, levels 1-5 should be played as a generic even lane — trade cautiously, learn the opponent's cooldowns in real time, and don't commit to all-ins until you understand their kit.
The full Ekko vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Ekko guide →
All Ekko mid lane matchups →